Its stated goal is to be "as accurate as possible while maintaining performance suitable for low-end devices." While PCSX-R has long dethroned ePSXe in features, DuckStation is the first to address all the shortcomings of plugin-based offerings thus far, as all of its features are available out-of-the-box, and no configuration is necessary to get games running outside of obtaining the original system firmware. ↑ 11.0 11.1 No PSX game has trophy support or enhancements for PS2/PS3 or PSP/Vita backwards compatibility but PSX games that received HD ports, do.Ĭomparisons PC DuckStation ( compatibility) ( unofficial compatibility) Quickly became a top contender on the basis that it has high compatibility and a built-in GUI.Recommended that you use patched versions. ↑ 9.0 9.1 No UWP or APK build for DuckStation's texture-replacement-PR at the moment.↑ If you have a potato/low-end tier setup or incompatibility issues with DuckStation/ SwanStation, mednafen/ Beetle/Beetle HW or XEBRA try your luck with PCSX-ReARMed.↑ PCSX-ReARMed supports RetroAchievements.↑ 3.0 3.1 3.2 Only available on libretro core.Recommended to use DuckStation for RIR and PGXP otherwise use the mednafen standalone or Beetle SW (mednafen_psx_libretro). ↑ 2.0 2.1 2.2 2.3 RIR and PGXP exclusive to Libretro's "beetle-psx- hw-libretro" (mednafen_psx_ hw_libretro) core but comes with significant issues.↑ 1.0 1.1 1.2 Both DuckStation's texture-replacement-PR and beetle-psx- hw-libretro (mednafen_psx_ hw_libretro) support this feature but still work-in-progress/experimental and incompatible with each others implementation.5.2 Less-notable games using special peripherals.4.1 Namco System 10, Namco System 11 and Namco System 12.The plugins and emulators were often closed-source, rarely updated, and of questionable accuracy, but new offerings emerging starting in the mid-2010s offer high accuracy, many enhancements over the original hardware, or both. PlayStation emulation has been available since the late 1990s, and was generally better than the comparable Nintendo 64 offerings despite the use of a plugin system. It was a commercial success, partly due to being relatively easy to program for compared to other consoles at the time and because its CD-based media was cheaper than the competition. It had better stereo sound than that of other stereos at that time. It used a proprietary MDEC video compression unit integrated into the CPU, allowing for playback of full-motion video at a higher quality than other consoles of its generation. It had an R3000 CPU (which was used by NASA to take pictures of Mars because of its reliability) at 33.8688 MHz with 2 MBs of RAM and 1 MB of VRAM. The PlayStation (frequently referred to in shorthand as the PS1) is a fifth-generation console released by Sony Computer Entertainment on December 3, 1994, in Japan and September 9, 1995, in the US. If going the RetroArch route (PS1, DC, N64), I suggest you apply a good CRT filter like an Aperture Grille or Slotmaks one, instead of bumping the resolution, since the game uses pre-rendered backgrounds.Įdit: for PS1, use Beetle PSX core, or PCSX ReARMed if your PC can't handle the Beetle one.For other emulators that run on PS1 hardware, see Emulators on PS1. If your PC is good enough, you could play the GameCube version as well, with the RE Seamless HD Project, that has AI-upscaled backgrounds! (already comes with their own Dolphin fork that fixes the sound issues on the main emulator, you just need to provide your dumps/.iso) You can also try the N64 version with Parallel core, runs basically perfect now, has some new files and a control scheme like the RE1 and RE0 remasters. On Flycast, you can just use the same VMU/Memor圜ard to load without any extra configuration. Both are very good nowdays, just don't forget to set a shared memory card for PS1, so you can load 1st and 2nd Scenarios.
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